New music system with adaptive technology. They have become much more realistic in the style of the general atmosphere more gloomy, mysterious and desolate, as they should look like 200 years after a nuclear war. Virtually every location is visually processed by bit, by hand, for maximum effect. Completely reworked lighting in confined locations, interiors. Capital Wasteland, is now really wasteland. Each cycle has its own sunsets, sunrises, night and day. A new system of weather and lighting - 3 weather cycle - a hot day in the desert and the cold night, the bulk sand storm and a unique classic post-nuclear gloomy weather, with a simulation of 256 colors and high contrast. Manually processed thousands of textures (90%) - photorealistic, many restored the image of classical pieces, with hand-drawn Bump-maps. Volume effects of smoke, fog, dust, lighting, including sunlight. Parallax Mapping, Motion Blur, Depth of Field, Full HDR, Advanced Specular Mapping, high dynamic contrast system. New, enhanced graphics with the simulation of DirectX 10 and 11 technologies. Here it is, the final release of my project-Dreams. And, heck, after all this time, I'm living my dream a reality! Miraculously, I was able to create the one perfect Fallout for your perception. I worked alone, without a team, and only at the last stage, one man began to help me.Īll I had - it's idea and desire to regain the atmosphere in the world of Fallout 3. So much time has passed since I started the development of Renaissance 3.
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March 2023
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